Reduced cases where rendering buffers get reallocated, e.g. Removed redundant changes of active texture unit in OpenGL.įixed issues with wrong filtering of some textures in some cases. Optimized in-game memory size of some model animations.įixed a possible crash occurring if player disconnects or dies while using Mutilator to get pulled by a Werebull.įixed an issue causing rocket launcher to appear unloaded (missing rocket attachment) if weapon is brought up immediately (such as when starting game at chapter with rocket launcher already equipped).Įnemies without assigned foe player were scheduling moving too often. (For performance testing purposes mostly.) When changed, cfunc 'gfxRefreshGeometry()' needs to be invoked manually. Sniper no longer shows crosshair in versus games.Īdded cvar 'ogl_iStaticBuffersType' for selecting which buffer type to use for static buffers under OpenGL. Manual command for toggling 3rd person view overwrites the cvar linked to menu widget, but this is temporary (i.e., not saved in player profile). The option 'prefer 3rd person view' is now taken into consideration to set appropriate avatar view mode. Refactored implementation of font outline rendering to use a several times lower number of rendering calls. (Default is disabled since it boost performance noticabely, while quality remains almost the same since morphs are used only for small model deformations and speaking.)įixed unresponsive safe area sliders in gfx options when adjusting window size. o Fixed some crashes related to text rendering when multithreaded rendering is used.Īdded cvar 'mdl_bMorphedShadows' for controlling whether morph animations will be applied in casted dynamic shadows or not. When generating crumbs, normals and tangents are not created if source model's shaders don't need them. Sniper zoom now works correctly regardless of aspect ratio. This should improve performance and used memory somewhat.Ĭreated some more swimming animations for player character.įixed crash that occurred when kicking a Soldier enemy with multithreaded rendering enabled. Reworked a number of models by adding some more LODs for them, optimizing their geometry, fixing some errors etc. This lowers the bandwidth requirements for the voice traffic and makes voice transfer less bursty.ĭifferent screen layout configurations can now be chosen when playing in split-screen. o Voice chat now uses internal protocol with Speex compression. The game should now look good in stereo 3D.Īdded GPU quality profiles for ATI Radeon HD 7000 series. o Fixed a number of issues (mainly related to HUD and menus) when using stereoscopic 3D rendering. Die vollständigen Patch-Notes finden Sie unterhalb dieser Meldung.Īktuelle Patch-Notes für Serious Sam 3: BFEĪdded support for AlienWare LightFX effects. Des Weiteren hat der Entwickler Croteam zusätzliche Schwimmanimationen für die Spielercharaktere eingeführt und diverse andere Probleme - unter anderem bei den Texturfiltern - beseitigt. Das besagte Update behebt unter anderem einen Fehler, der zum Absturz des Programms führen konnte. Ein neuer Patch für Serious Sam 3: BFE steht bereit.Īb sofort steht ein weiterer Patch für den Ego-Shooter Serious Sam 3: BFE via Steam zum Download bereit.
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